Design and Programming for Online Arcade games

The arcade games were born in coin operated machines.

The strong point of the arcade games was that they

were based on a commodity technology.

Coin operated arcade games used custom made hardware

powered by multiple CPU’s, specialized sound and

graphic boards.

The design simplicity of these games enabled the

programmers to spend more time into enhancing the

basics of game play. This resulted in the conception

of some of the best games ever designed.

The arcade games of the earlier years had a clever way

of disguising their graphical limitation. A fine

example is Atari’s Night Driver, the first racing game

to deliver a ‘first’ person perspective, and also

showing the road as seen from the cockpit.

The night theme was an ingenious choice as it negated

the need to create perceptible complicated images. The

Night Driver’s concept of ‘scaling’ flat images called

‘sprites’ to stimulate a 3d movement was a cult design

basis for most 3d games.

Once these games were ported to PC, they were designed

with Flash, Java and DHTML. The online arcade games

that are programmed on Flash are built around the

vector graphics file format.

The design simplicity never dwarfed the game play.

This was, perhaps, the most probable reason for the

immense resilience in these games.

Even as the arcade games incorporated newer gadgets,

light guns and dance mats to draw in the crowd, the

people got stuck in the good old button mashing

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